![]() Thank you for all your continued feedback and support in this journey as we make the game. I hope you enjoy it, and as always, we’ll be following conversations on our forums as well as other community sites. We are currently playtesting the new systems, and the early feedback is super promising. I couldn’t be more excited to share those details in today’s update! Our Lead Systems Designer, David Kim, will take us on a deep dive into the ins and outs of the new Skills and Talent systems. As a result, we’ve been reworking skills and talents over the last few months and are now ready to share some of the progress we’ve made. We’ve generally had the same observations and experiences ourselves as we’ve been playtesting the game in its early stages. Right after we revealed the game at BlizzCon, we received a lot of feedback on the level of depth, progression, and customization provided by our Skill and Talent systems. Some of the progress we’ve made will speak directly to the questions we’ve seen raised in the community, so stay tuned!įor today’s update, we wanted to cover another big topic – Skills and Talents. The team has pored over a lot of constructive feedback regarding the current direction of itemization, and we’re looking to give you an update on items later in the year. We’re also excited by all the positive reactions we’re seeing to the art, cinematics, and the addition of open-world gameplay to the Diablo franchise. It’s very encouraging for us to hear that you appreciate the steady update cadence and the behind-the-scenes looks at our early work. ![]() We enjoyed hearing your thoughts on our last blog and have followed many of the discussions it kicked off within the community. Hello, and welcome to a new installment of our quarterly Diablo IV developer updates.
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